|
|
Darren New wrote:
>
> This, by the way, is the kind of fractal I'm talking about:
>
> http://www.fractal-landscapes.co.uk/images.html
Oh come on - all those images use very crude meshes, admittingly quite
efficiently hidden by detailed textures. So all this from the point of
geometry is really easy to make with POV-Ray, even with pre-3.5 versions
and it would not be inefficient and no plugin system would make this
better in any way. But in addition POV-Ray offers much more advanced
techniques for landscapes that beat these images by far in terms of
geometric resolution, like:
http://www.tu-bs.de/~y0013390/pov/pict/hole1.jpg
http://www.tu-bs.de/~y0013390/pov/pict/eroded.jpg
Again you won't gain anything by the possibility of using 'plugins'
(which like mentioned elsewhere is an extremely vague and undefined
concept) - plugins would need to be written just like SDL macros,
patches and external programs.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
|