POV-Ray : Newsgroups : povray.general : Calling external Math functions from .dll or .so : Re: Calling external Math functions from .dll or .so Server Time
2 Aug 2024 16:22:11 EDT (-0400)
  Re: Calling external Math functions from .dll or .so  
From: Christoph Hormann
Date: 13 Feb 2005 02:40:02
Message: <cun081$2cb$1@chho.imagico.de>
Darren New wrote:
> 
> This, by the way, is the kind of fractal I'm talking about:
> 
> http://www.fractal-landscapes.co.uk/images.html

Oh come on - all those images use very crude meshes, admittingly quite 
efficiently hidden by detailed textures.  So all this from the point of 
geometry is really easy to make with POV-Ray, even with pre-3.5 versions 
and it would not be inefficient and no plugin system would make this 
better in any way.  But in addition POV-Ray offers much more advanced 
techniques for landscapes that beat these images by far in terms of 
geometric resolution, like:

http://www.tu-bs.de/~y0013390/pov/pict/hole1.jpg
http://www.tu-bs.de/~y0013390/pov/pict/eroded.jpg

Again you won't gain anything by the possibility of using 'plugins' 
(which like mentioned elsewhere is an extremely vague and undefined 
concept) - plugins would need to be written just like SDL macros, 
patches and external programs.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.